Chapter 1 – ODL: what, why and for whom?
Lifelong learning refers to all the learning activities undertaken throughout life, with the aim of improving knowledge, skills and competences within a personal, civic, social and/or employment-related perspective.
Blended learning combines e-learning with typically classroom training, combining the positive aspects of both (24/7 accessibility and face-to-face interaction).
Axis 1. Education
Formal
education is typically provided by an institution. It is structured in
terms of learning objectives, learning time or learning support and
leads to certification. Non-formal learning, on the other hand, is not
provided by an institution and typically does not lead to certification
but it is structured in terms of objectives, learning time or learning
support. Informal learning results from daily life activities related
to work, family or leisure. It is not structured and typically does not
lead to certification. It may be intentional but in most cases it is
not.
ODL may be described in terms of the domain to which it belongs: general and cross-domain, corporate, government, health care, military, K-12, higher education, informal learning (museums, communities, homes), professional associations, or non-profit.
Axis 2. Learning
Learning
theory differentiates among many different types of learning, including
classical and operant associative (or conditioned) learning,
discrimination learning, habituation, concept formation, problem
solving, perceptual learning, psychomotor learning, imitation, insight
learning, imprinting, transfer, recall and forgetting. ODL-products may
be categorized in terms of the types of learning it supports or trains.
The science of adult learning becomes increasingly important. Adult learning differs from childhood learning in many respects. Much more than children, adults are autonomous and self-directed, goal-oriented, and problem centred. They need to know why they are learning something, they need a pragmatic angle and they bring accumulated life experiences to the learning process. Also, the motivation for learning (and participating in education) of adults differs from that of children.
Axis 3. Learning styles
A
learning style refers to a person’s preferred or default cognitive
processes, including storage and retrieval of information, perceiving,
thinking, and problem solving.
Much more than in a traditional
classroom, in distance learning a teacher or course designer
can—must—take the needs and sensitivities of different learning styles
into account. ODL-products may be categorized in terms of the types of
learning styles they take into account, either explicitly or by
allowing for a sufficient degree of personalization.
Axis 4. ODL tools
While
ICT is not the core element of ODL, ICT offers tremendous opportunities
to make ODL more attractive and more effective. The number and type of
interaction between students and teachers and among students, may be
useful to categorize ODL-tools.
1. one-alone: (online) resources paradigm
2. one-to-one: the e-mail paradigm
3. one-to-many: the bulletin board paradigm
4. many-to-many: the conferencing paradigm
ODL tools may be synchronous or asynchronous. Synchronous tools allow students (and teachers) to interact in real time. Apart from this, synchronous and asynchronous tools offer the same functionality.
Management tools--including resources, communication, grading, etc., --are a special category of ODL tools.
Axis 5. Instructional design
Constructivist
instructional designs may be categorized as follows. Rule-based designs
consist essentially of closed tasks whose completion requires the
application of rules, procedures or algorithms. Incident-based designs
expose the learners to preferably authentic events or incidents. They
involve individual or group reflection as well as judgments and
feedback. Strategy-based designs include complex and ill-defined tasks,
decision-making tasks, trouble shooting, diagnosis and strategic
performance of an individual or a group. Role-based designs involve the
acquisition of skills, knowledge and understanding through the
assumption of roles, preferably in real-life settings.
Axis 6.
This axis groups a number of factors, such as copyright, open source, enrolment and price—these are not discussed here.
ODL
is as complex and diverse as all education is. It is also very new and
not all of the lessons that can be learned from traditional
face-to-face education apply. A well designed course of action is
essential, but so is an adventurous attitude. Locate yourself on the
six-dimensional map presented in this chapter and start exploring.